Fairy Tail Unlimited
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome ! Your last visit was Wed Dec 31, 1969. You have made 61 posts! Please welcome our newest member, https://fairytailunlimited.rpg-board.net/u182!
 
HomeSearchLatest imagesRegisterLog inStarter Spells HnLiSy9

 

 Starter Spells

Go down 
2 posters
AuthorMessage
Ares
Moderator
Moderator
Ares


Posts : 34
Age : 26

Starter Spells Empty
PostSubject: Starter Spells   Starter Spells EmptyTue Feb 09, 2016 7:43 am

Starter Spells Luneta-telescope-belarus-weapon-aiming-device-night-vision-device-night-vision-goggles-telescopic-sights-sniper-rifle

Spell Name: Requip: Sniper goggles
Rank: D
Magic Cost: 5MP
Type: Supplementary
Element: None
Spell Effect: After performing this spell, the goggles instantly appear around Ares' head. This goggles functions as a heat sensor and also a night-vision goggles. He can also zoom in to see things 30m away. Furthermore, this goggles can let him mark an enemy or enemies. After marking the enemies, Ares can link this to his range weapons, so that if he uses a range weapon or spell, it will also lock-on to his enemy, and follow the target until destroyed, or avoided long enough. Ares can only lock-on to enemies that aren't hiding with the use of magic.
Duration: Until destroyed
Cooldown: 2 post

Starter Spells ELITE_Flashbang
Spell Name: Requip: Flash Bomb
Rank: D
Magic Cost: 5mp
Type: Supplementary
Element: None
Spell Effect: After pulling the bomb's pin, the bomb will explode when Ares releases his fingers from the trigger. By throwing it, Ares is able to blind everyone who is caught by the flash bang for 2 post. People blinded by the flashbang can only see up to 5 meters. The sudden flash of light is also able to throw people off guard.
Duration: Until destroyed
Cooldown: 2 post.

Starter Spells Latest?cb=20130503022951
Spell Name: Requip: Telekinesis Gloves
Rank: D
Magic Cost: 5mp
Type: Supplementary
Element: None
Spell Effect: This glove are simple; it allows Ares to extend his grab with a telekinetic and invisible hand. He can extend up to 5 meters, and functions just like his normal grab/hand.
Duration: Until destroyed
Cooldown: 2 post.


Spell Name: Requip: Twin Swords
Rank: C
Magic Cost: 5mp
Type: Supplementary
Element: None
Spell Effect: This spell summons two normal katanas.
Duration: Until destroyed
Cooldown: 2 post.

Spell Name: Requip: Deflating Balloon
Rank: C
Magic Cost: 5mp
Type: Supplementary
Element: None
Spell Effect: This spell summons a device. By planting the device on a person/object, Ares just has to hit a button on the device and the magic happens. The device will start shooting out a huge torrent of wind magic, shooting the target and itself into the air aimlessly like a deflating balloon. The enemies would be propelled 15 meters high and for a 10 meter distance at 10m/s.
Duration: Until destroyed
Cooldown: 2 post.


Last edited by Ares on Tue Feb 09, 2016 9:07 pm; edited 2 times in total
Back to top Go down
Lady
Admin
Admin
Lady


Posts : 181
Age : 29
Location : Balsam

Starter Spells Empty
PostSubject: Re: Starter Spells   Starter Spells EmptyTue Feb 09, 2016 10:38 am

Ares wrote:
Starter Spells Luneta-telescope-belarus-weapon-aiming-device-night-vision-device-night-vision-goggles-telescopic-sights-sniper-rifle

Spell Name: Requip: Sniper goggles
Rank: D
Magic Cost: 5MP
Type: Supplementary
Element: None
Spell Effect: After performing this spell, the goggles instantly appear around Ares' head. This goggles functions as a heat sensor and also a night-vision goggles. He can also zoom in to see things 30m away. Furthermore, this goggles can let him mark an enemy or enemies. After marking the enemies, Ares can link this to his weapons, so that if he uses a range weapon or spell, it will also lock-on to his enemy, and follow the target until destroyed, or avoided long enough. Can only link to Ranged Weapons, also can only aim at enemies that aren't hiding themselves by magical means.
Duration: Until destroyed
Cooldown: 2 post

Starter Spells ELITE_Flashbang
Spell Name: Requip: Flash Bomb
Rank: D
Magic Cost: 5mp
Type: Supplementary
Element: None
Spell Effect: After pulling the bomb's pin, the bomb will explode when Ares releases his fingers from the trigger. By throwing it, Ares is able to blind everyone who is caught by the flash bang for 1 post. The sudden flash of light is also able to throw people off guard. Because of the low rank they only suffer B Rank Debuff. So enemies can still see up to 5 meters.
Duration: Until destroyed
Cooldown: 2 post.

Starter Spells Latest?cb=20130503022951
Spell Name: Requip: Telekinesis Gloves
Rank: D
Magic Cost: 5mp
Type: Supplementary
Element: None
Spell Effect: This glove are simple; it allows Ares to extend his grab with a telekinetic and invisible hand. He can extend up to 5 meters, and functions just like his normal grab/hand.
Duration: Until destroyed
Cooldown: 2 post.


Spell Name: Requip: Twin Swords
Rank: C
Magic Cost: 5mp
Type: Supplementary
Element: None
Spell Effect: This spell summons two normal katanas.
Duration: Until destroyed
Cooldown: 2 post.

Spell Name: Requip: Deflating Balloon
Rank: C
Magic Cost: 5mp
Type: Supplementary
Element: None
Spell Effect: This spell summons a device. By planting the device on a person/object, Ares just has to hit a button on the device and the magic happens. The device will start shooting out a huge torrent of wind magic, shooting the target and itself into the air aimlessly like a deflating balloon. Propels them up to 15 meters high and for a 10 meter distance at 10m/s.
Duration: Until destroyed
Cooldown: 2 post.
Back to top Go down
Ares
Moderator
Moderator
Ares


Posts : 34
Age : 26

Starter Spells Empty
PostSubject: Re: Starter Spells   Starter Spells EmptyTue Feb 09, 2016 9:08 pm

done~
Back to top Go down
Lady
Admin
Admin
Lady


Posts : 181
Age : 29
Location : Balsam

Starter Spells Empty
PostSubject: Re: Starter Spells   Starter Spells EmptyTue Feb 09, 2016 9:15 pm

Changes were met. These Spells are approved. Don't forget to make a Meta-thread/Tracker to keep track of spells and threads

Starter Spells AaG9trT
Back to top Go down
Sponsored content





Starter Spells Empty
PostSubject: Re: Starter Spells   Starter Spells Empty

Back to top Go down
 
Starter Spells
Back to top 
Page 1 of 1
 Similar topics
-
» Sangoran's Starter Spells
» Jason's Starter Spells
» Ash December - Starter Spells
» Bardo's Starter Spells
» Koga's Starter Spells

Permissions in this forum:You cannot reply to topics in this forum
Fairy Tail Unlimited :: Character Database :: Spell Creation :: Approved Spells-
Jump to: